Origin Story

My wargaming journey started way back when I was just 7 years old and I received my first Games Workshop board game, HeroQuest, from Santa. I remember the pure exhilaration as I unpacked the box, constructed the cardboard dungeon furniture and removed the plastic miniatures from their sprues. From then on, tabletop wargames became a huge part of my childhood, but somewhere in my teenage years, the passion faded.

As my eldest child approached his 7th birthday, I felt a pang of nostalgia for that very first wargaming kit. I wanted to be able to share the passion I’d had for tabletop wargaming with Noah, so I dug out my collection (which had grown extensively since HeroQuest). The excitement I’d had as a kid came rushing back and it soon felt like I’d never stopped playing at all.

HeroQuest (1989). One player plays the Dungeon Master (plotting behind the veil of the Evil Sorcerer Screen) moving monsters and attempting to scupper the advances of the brave questers. The ‘good guys’ can choose from a Barbarian, Elf, Dwarf or Wizard. Brawn or brains, you decide.

The Battle Begins

As I introduced my son to the world of wargaming, I started getting more involved in the wargaming community. I joined a local gaming club, made friends with some guys running a local gaming shop, and started taking part in tournaments. Not only did this provide an outlet for my creativity by giving me the opportunity to enhance and build my own terrains, it also gave me an idea…

The miniatures and painting standards had improved significantly since I’d last played as a child, but I noticed a gap in the market for pieces and landscapes that truly immerse the player into the game. And so, The Immersive World Crafter was born.

Tools of War

There are many wargaming MDF laser cut kits and plastic sets out there being built and painted as is, and there’s something about them that’s a little too pristine. When I set out launching The Immersive World Crafter, I wanted to bring a much more dark, grimy and battle torn approach to modelling scenery. I wanted my creations to be as true to the game background stories as I could possibly get them.